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press release: Making Fun Launches “Zombro” Puzzle Action Game for iOS and Android
By Don Takemura
HIGHLY CUSTOMIZABLE AND ADORABLE ZOMBIE GAME FEATURES RICH GRAPHICS AND MIND-BENDING PUZZLES San Francisco, CA – May 7, 2012 – Today, Making Fun, Inc., a division of News Corporation Digital Media Group, launches Zombro, an awesomely creative single player puzzle action game available for free on iTunes, the App Store for iPads and iPhones, and on Google Play…
continue reading...press release: Hidden Haunts takes an innovative approach to photography and design in the hot hidden object genre
By Don Takemura
USE OF REAL PHOTOGRAPHY CREATES IMMERSIVE USER EXPERIENCE THAT’S A FIRST FOR THE GENRE ON FACEBOOK San Francisco, CA – Feb. 15, 2012– In Hidden Haunts, a new hidden object adventure game launching today on Facebook, players solve supernatural cases and build a gothic ghost town. Published by Making Fun, Inc., a division of News…
continue reading...press release: Santa’s Village shows that holiday traditions are alive and well in the digital age
By Don Takemura
70 PERCENT OF AMERICANS WITH A MOBILE DEVICE WILL PLAY HOLIDAY-THEMED VIDEO GAMES ON IT THIS HOLIDAY SEASON. San Francisco, CA – November 16, 2011 – Santa’s Village, a great new game for all ages and skill levels, launches today as millions of Americans prepare to take part in various traditions around the approaching holiday…
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SAN FRANCISCO-BASED SOCIAL GAMES PUBLISHER COMMISSIONS EMERGING ARTISTS TO CREATE LIMITED EDITION CARDS FOR CLASH: RISE OF HEROES. San Francisco, CA – August 25, 2011 – Making Fun, Inc., a mobile and online social games publishing company and division of News Corporation Digital Media Group, has partnered with Qunify Games and emerging comic book illustrators…
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We’re extremely excited to launch our new logo and new website today! The new brand identity is a result of a huge team effort, with our entire company participating in a brand exploration session about the Making Fun brand and what it should project to fellow gamers and game developers. We looked at various game…
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In February, we sent out a press release. This press release announced our debut as the first full-service social games publisher. The first in the world. The first, you might say, in the universe. We were pretty proud of our press release, which was written in the most press-release-ey way we could imagine. It turned…
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