Clash: Rise of the Heroes

Making Fun, Inc. is an independent game developer and publisher staffed by industry veterans working closely with partner game studios around the world to create innovative mobile and social games. We provide independent developers with a much-needed partner – that is just as committed as they are to live operations, customer support, marketing, metrics, and the user experience.

the making fun team

John Welch
President and CEO

A pioneer of digital entertainment distribution, John’s direction guides Making Fun as it develops best-in-class games across connected platforms. Before joining Making Fun, John served as co-founder and CEO of PlayFirst, the casual games publisher famous for the best-selling Diner Dash franchise.

At PlayFirst, John was responsible for the company’s vision, financing, strategic direction and operations. In a previous role as Vice President of Games and Product at the pioneering online games service Shockwave.com, John was responsible for driving product strategy and acquiring and developing games. Prior to that, John served as Director of Product Development at SegaSoft Online Networks.

John is a past Chair of the IGDA Online Games group, and has been a contributor to its well-received white papers. He holds a Bachelor’s degree in Mathematics from MIT and a Masters in Computer Science from the University of Massachusetts.

Don Takemura
Vice President of Marketing

Don brings 18 years of marketing experience acquiring customers, increasing usage, improving revenue, and strengthening brand awareness of products across numerous categories. Previously, Don was Director of Marketing at Visa, developing strategies to increase Visa card usage in mature payment segments and also stimulate trial in emerging segments.

Don has also worked at numerous big and small advertising agencies managing offline/online advertising, SEO/SEM, customer analytics, developing promotions and sales events, sponsorships, and event marketing with client companies such as Toyota, Levi’s, Cisco Systems, Wells Fargo, Nestle Chocolates, Bevmo, and Chevron. Don holds a Bachelor’s degree from University of California, Berkeley.

Martin Repetto
Vice President of Production

An Argentinean software industry veteran, Martin has been working for the past 17 years developing everything from e-commerce platforms, dynamic web development, mobile applications, to video games. Prior to Making Fun, Martin was the CEO of Minor Studios managing a team of 21 developers in the creation of Atmosphir, a video game creation tool that ended up as a runner up on TechCrunch 50 in 2008.

As a pioneer in the game developer industry in Argentina, Martin previously held roles as the CEO of Korpos Studios and the COO of Sabarasa Entertainment, where he helped lead a studio of over 50 developers and artists shipping and publishing over 10 games in 2 years for PC (multiple platforms), Nintendo DS, Wii, and PSP. Martin is the former Secretary of ADVA (Argentinean Developers Association) and holds a Bachelor’s degree in Systems Engineering.

Calvin Chan
Vice President of Engineering

Calvin created his first website back in 1999 and has since developed a strong interest in web technology. Over the past seven years, he has been working with various early stage internet start-ups as a web developer, designer and manager focusing on producing a usable web with web standards and emerging technology.

Calvin was the first employee in a venture-backed company funded by Sequoia Capital and the company was acquired by GameFly in 2008. He specializes in usability design, front-end development and has a strong understanding of product management.

Jake Forbes
Senior Game Designer

Jake is Making Fun’s lead game designer on Hidden Express, Hidden Haunts, and the upcoming mobile game, Mage & Minions. His favorite games include Herzog Zwei, King’s Bounty, Tetrisphere, and Pikmin. Jake’s earliest game designs include Samurai Stickman, a side-scrolling beat ‘em up made in Visual Basic, and a thoroughly unsanctioned Star Wars RPG for BBSs.

He also designed Olympus, a mythology CCG made with MS Paint, contact paper, Latin text and love, that earned accolades at the Junior Classical League. Jake has worked on various other game projects ranging from a mythology themed MMO to a point-and-click adventure to social RPGs. Prior to games, Jake held a six year stint as a comic book editor and is also the writer of Return to Labyrinth, the authorized 4 volume graphic novel sequel to Jim Henson’s film Labyrinth. Jake holds a Bachelor’s degree in film production from the University of Southern California.

Travis Humphrey
Community Manager

Believe it or not, Travis started out as a player of Making Fun’s games! Travis was plucked from the daily grind and dropped into the mystical world of gaming, where he is the voice of the players.

Travis brings over 10 years of customer service experience, managing the customer experience at restaurants and bars in the physical world, as well as moderating forums and managing customer inquiries in the online world.

Tomasz Borys
Marketing Manager

If he’s not avoiding KoopaTroopas or button mashing to Tekken, Tomasz puts his passion for gaming into marketing and design. With eight years of marketing experience, Tomasz develops customer acquisition strategies and drives engagement to retain those users.

He’s also the designer behind many of Making Fun’s emails, in-game pop-ups, game logos, and Facebook wall post images.

Maximo Radice
Senior Producer

bio coming soon!